With Zelda, we are talking about a saga in which musical instruments and melodies have played a prominent role already within the game itself, so the musical aspect has always been something very defining in Link's adventures. The idea of an orchestral music surely was always in the heads of Miyamoto and Kondo, but this time the possibility really existed and we have come to see it on video in several clips that include the live recording sessions. His training is far from self-taught since he studied music at the university, but his higher studies consisted more of an approach to various audiovisual arts, rather than a true specialization in composition. A few years ago, a series of documentaries produced by the Red Bull Music Academy wondered if the composers of the Japanese video game could be the most listened to in the history of their country outside its borders, a possibility much more than real. A few examples: the first three notes of the Underworld Theme are enough for millions of people to imagine themselves entering a cave through a pipe; a simple waltz represents us diving among the chubby fishes … and thus to infinity according to the experience of each one. With these specific, yet frequent wigs, it is obvious that he could not even think that his works would acquire importance until they were heard decades (and probably centuries) later, transformed into a decisive part of an emerging musical folklore, but the the fact is that this has happened. Kondo's genius shone again when we heard a bird singing at dawn, and then accompanied us through the field throughout the day on a subject as fascinating as Hyrule Field.
Whether or not his presence is reflected in the credits, that melodic inventiveness of charming musical motifs that say it all with very little is present even in the system sounds of the Wii U, and much of its themes are still arranged (sometimes with a quality out of the ordinary, as has happened in Link's Awakening for Switch) in new Nintendo games.In some way, the Koji Kondo of the latest Nintendo consoles is essential when it comes to shaping the sound of the current Nintendo, which has very notable soundtracks in which he has also participated as a composer, already within a team. But the Super Nintendo, although it is a machine with a sensational sound chip, was still not enough for that to produce that music that should take us completely to another place.The world of music video game composition had changed a lot in 1998, but Nintendo 64 didn't have the CD resource that so many things had changed for composers.
We, players and musician-players who have known the work of Kondo himself in his natural habitat, can only discover ourselves before a true master of tonality and concretion. The story of Koji Kondo (Nagoya, 1961) is not entirely strange among Japanese video game composers regarding the heterodox nature of their education as a musician. In the case of the pioneers, and this applies very directly to that of Kondo, these conditions were also a great opportunity: that of saying much with very little.Along with the Mario games, to which Kondo continued to put music throughout the Nes and Snes era with surprising moments in each of them, the melodies of the Zelda saga were always the other field of action of a Koji Kondo that has already did not leave the baton at Nintendo. Kondo was hired by Nintendo in 1984, … On the one hand, an unusual melodic inventiveness is necessary, since it is the melody that almost always makes a certain work immortal for those who listen to it.
Kondo used this contrast in other games … Composer Koji Kondo has worked for Nintendo since 1986 and is the mastermind behind many of their most famous titles. Kondo, yes, he had all his life with music in tow thanks to the Yamaha Electone and several groups in which he played as a teenager, in addition to being a regular of the first arcade games. Mario's music is more or less like popular music, but Zelda is more like… music that you haven't heard before. During his 35-year career, he is best known for his work on the Super Mario, Legend of Zelda and Star Fox series of games, including countless classic themes. Pages in category "Video games scored by Koji Kondo" The following 31 pages are in this category, out of 31 total. From this perspective, the music of Koji Kondo already takes on an important role: we are talking about a composer who has carried out his career in the right place and at the right time when something wonderful was going to happen, with the luck and talent necessary to repeat the feat a few times. One who was involved in several decisive moments in the history of Japanese video games, but who also had the talent necessary to become an inseparable part of the set that took them to the top. It is very tempting, with characters of this lineage, to be carried away by enthusiasm, but the qualification of "Mozart of music for video games" is probably not exaggerated to define Kondo, author of works that mark the dividing lines in the evolution of this type of music. The piece we know as Ground Theme, the "Super Mario theme", is now a melody that has been arranged for all kinds of instruments, in innumerable formations and with the most absurd purposes, and there are studies that place it among the best known … of the entire history of music. A lush fantasy and a key title for Nintendo, the various incarnations of The Legend of Zelda have become classics. With these limitations, it is much more surprising to find music as evocative as that of Ocarina of Time.
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